* When the salmon bar of all items reaches 100%, MeshUp is ready for the early beta release.
* When the blue bar of all items reaches 100%, MeshUp 1.0 RC is ready for the full public release.
CHANGE LOG
May 21, 2013
- Basic mesh repair interface w/ highlighting of all errors added
- Major refactoring of all core developmental UI code toward a clean abstraction layer
- Proper name dynamic space handling added
- New back end UI command entries added (mostly for mesh repair)
- Major progress on UI event handling
- Join operator and functionality added to system
- Boolean operator elements added
- Progress on history tracking and undo/redo
- Progress made on local reconstruction for mesh merging
- QA has started and a series of bug fixes are in progress
May 02, 2013
- Mesh repair for self intersections and stitching of holes
- Kernel no longer provides any normals for UI (face or vertex) - face normals calculated on the interface side
- Completed mesh repair for degenerates and flips faces
- Mesh to volume mesh using shell method
- Bug fix - modifying position moves model but not gimbal
- Completed interface to kernel communication for file import and loading - current support for STL binary, STL ascii, OBJ, and VOL (vol files are converted to mesh volumes on loading)
- Correct in-scene bounding box for objects
- Add quality output and calculation options on save
- Maintain gimball scale to screen resolution
- Bug fix - multi-threading control
- All manifold objects are now converted on the fly to volume meshes
- Mesh to volume mesh using envelope method (in addition to volume)
- Locking of UI elements from user selection - e.g. users can no longer scale the viewport camera
- Default UI rendering set to flat shading
- Basic error reporting in place - more robust system needed
- asic UI dialogue/command framework in place
- Command data structure/constructor completed
- Default UI theme created (alternative dark theme and others coming)
April 17, 2013
- Major bug fixed - 10% of systems no longer hard crashing
- Gimbal (transformation manipulator) has fully functionality with rotation, translation and scale (bug still to fix)
- New layer added for UI to kernel communication
- Minor bug fix - error with flipped faces in meshes
- Basic popup/command UI framework added
- Highlighting of errors in imported meshes
- Envelope style importing of meshes (creates watertight object)
- Import and use of VOL files as a mesh primitive
